Mesh

A set of primitives to be rendered. Its global transform is defined by a node that references it.

Constructors

this
this()
Undocumented in source.

Members

Variables

name
string name;

The name of the mesh.

primitives
Primitive[] primitives;

An array of primitives, each defining geometry to be rendered.

weights
double[] weights;

Array of weights to be applied to the morph targets. The number of array elements MUST match the number of morph targets.

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